Showing posts with label EN. Show all posts
Showing posts with label EN. Show all posts
Sunday, 1 January 2017
Tuesday, 27 September 2016
Sunday, 25 September 2016
Meditation applied to larp
Meditation is a powerful tool when applied to larp.
Whenever it is used to free participants´thoughts, enhance a state of mind or provide the break required to reflect; meditation can have a huge impact in a larp development.
Whenever it is used to free participants´thoughts, enhance a state of mind or provide the break required to reflect; meditation can have a huge impact in a larp development.
Character's triangle - A pre-larp workshop for character development
Perfect prior to in-character workshops.
Wednesday, 14 September 2016
Tuesday, 13 September 2016
Physical simulation workshop
Pre-larp workshop for physical contact simulation where participants experiment physical dynamics with the help of color keywords.
This workshop is intended for the physical simulation process at Somnia larps as well as part of the Spanish larp scene. It was tested during la sirena varada.
Tuesday, 6 September 2016
Guides
This post-larp workshop is aimed to those participants that have an excessive bleed or suffered a personal issue during the larp.
During the duration of this workshop this participant will benefit alone from the help of another participant or organizer.
During the duration of this workshop this participant will benefit alone from the help of another participant or organizer.
Sunday, 4 September 2016
Aggressive peace - A post-larp workshop
A post-larp workshop to break frictions between
participants that are alien to each other but whose characters had a difficult
interaction.
Tuesday, 30 August 2016
What is going on - An icebreaker workshop
An icebreaker
workshop for larps that include tension and mystery as primary
topics.
It seeks to break
shyness, put in contact between participants and set their
actions and reactions in the larp to come.
Tuesday, 16 August 2016
Tandem - A relations co-creation workshop
A
diegetic/extradiegetic pre-larp workshop for the creation or
improvement of relations between characters.
It has been put to test
during the larp la sirena varada.
This workshop follows a
process quite similar to the one in Coffee
for 2.
The interaction between
participants and characters has many similarities with speeddating.
Monday, 8 August 2016
Coffee - A character co-creation workshop
Coffee
A
diegetic/extradiegetic workshop for character co-creation.
Participants move between 5 different kinds of symbolic spaces to help each other create or enrich their characters.
Conversations take place in and out of character and must follow the rules of each space.
Participants move between 5 different kinds of symbolic spaces to help each other create or enrich their characters.
Conversations take place in and out of character and must follow the rules of each space.
Thursday, 23 June 2016
Diegetic steering
Full immersion is the
unreachable desire of many larpers. A reminder of our first larp. A
demanding path that rewards with deeply moving experiences. But this
approach is not free of danger, one of the most relevant being the
possibility to prioritize the characters desires over the larp ones.
The steering technique
allows to modify non-diegetically the direction and motivations of a
character. This while useful, requires an extra effort for the
participant and creates an immersion gap. Therefore a diegetic
steering approach would be more desirable.
Wednesday, 15 June 2016
The survival of non-remunerated larp organizers
Organizers often feel that they
sacrifice themselves in exchange of... nothing.
After more than eleven years as a
larp organizer I do not consider myself better than the newcomers,
but there is a quality I have proven to posses and they still not: I
am a survivor.
Why have I survived and so many
others have not?
Sunday, 12 June 2016
Design mistakes as opportunities
After my encounters with different larp cultures I got shocked to find that what defines them, what makes them unique, was not new to me. In fact those elements used to be part of our larps until they became marginal, design mistakes to implement if no other option was available.
For this countries these elements were their
biggest advantages. Their larp designers had taken a complete different
approach and where we saw outdated elements they found their trademark.
Sunday, 14 February 2016
Larp Creatives Manifest
(This article uses the term Creative to refer to: design, plot and character writers. But the manifesto can be aplied to any creative activity within the larp)
I have decided to speak my mind about the importance of the Creatives in larp. Presented as a reflection, with a manifesto as its conclusion.
Larp is evolving towards specialization. Projects are more ambitious and therefore workgroup teams are needed.
The importance given to each task follows a similar path to the one that took place in cinema. The values of production: location, atrezzo, technology, costumes, logistics, etc. are growing higher while other elements purely creative as is general design, character and plot writing are left in a secondary place.
Thursday, 4 February 2016
Nothing human is alien to me
If something I seek in this blog is to
explain myself as simple as possible. This time as an exception
I will make use of two Latin phrases.
“Homo sum, humani nihil a me alienum
puto.”
I am human, nothing human is alien to me.
To which Unamuno answered:
“Homo sum, nullum hominem a me alienum
puto.”
I am human, no other human is alien to me.
Nothing human is alien to me, unreachable possibility
if not by the use of self-deception. But again absolute empathy that gets
closer with each larp that takes place.
When a character is
played, wearing its skin, we acquire a certain affinity towards those of similar reality.
Do not be absurd,
to play an experience is not the same as living it and still…
And still this
constant taking the place of others, performs an estrange change until we can
almost affirm: Nothing human is alien to me, no other human is alien to me.
Recently a larp in Switzerland took place. In it during few hours
delegates and politicians walked a mile in the shoes of Syrian refugees. In the comments I did
read: “That´s the last straw, that our politicians felt empathy for the
refugees”
Of course!, empathy is essential in a world that seeks to divide us in
small and pliable groups.
But this closeness in the experience is necessary not only towards the
ones that suffer, also towards the victorious, the ones that cause pain, the ones
that have an anodyne life. In short, with everything that is alien to us. What do
we want to achieve with those connections when they are directed always towards
the same sector apart from polarizing ourselves even more?
Saying something like:
Larper sum, humani nihil a me alienum puto. Is without doubt excessive, conceited
and pedant, but that does not change the fact that larp is, sometimes by
accident, the unconscious way towards empathy.
Monday, 27 July 2015
How to survive your first Knudepunkt/Knutepunkt/Knutpunkt/Solmukohta
(There are
already articles regarding this topic, but they have been
written by those who had strong contact with the Nordic
community, and therefore their perspective is different)
I traveled
by my own to my first Knudepunkt (Denmark 2015), with just few
acquaintances (many later friends) between the assistants. There I
developed some points by trial and error to make the experience as satisfactory as possible (all points being absolutely
subjective)
Friday, 17 July 2015
The reasons behind a larp fee
After an unpleasant situation suffered
by a partner organization, I wish to clarify the reasons behind a fee.
In short, a fee:
Sunday, 8 March 2015
We do not exist
(Article meant for the Spanish players to reflect and join the international community. Originally published in Spanish. It has been written after assisting to the Knudepunkt 2015. It has been published in Spanish in all the larp existing groups. It has been translated by a non-native speaker. Thank you for your consideration)
We do not exist.
And that is a reality. For the international larp scene we do not exist.
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